The developers of the highly anticipated Cyberpunk 2077 have already made a number of revelations about the game. The folks over at CD Projekt RED have revealed things such as the wide variety of weapons that will be available and how the game will follow a non linear narrative where users will have to face the consequences of their actions later in the game. And now the latest revelations come from developer Marcin Momot. Momot revealed a few new details regarding the upcoming game on the game’s official forum.
“I have a feeling a lot of folks will be really surprised with the general music direction we’re taking with the game.”
Momot discussed the soundtrack for Cyberpunk 2077. He claims that CD Projekt RED have made sure that the soundtrack for the upcoming game matches the overall tone of the gameplay. He also added that in their efforts to make sure that the music goes along with the theme of the game, the developers have had to go to a different direction in terms of the music.
“You won’t be forced to aim down the sight all the time when shooting. You’ll be able to fire from your hip as well.”
Momot talked about how shooting would function in the upcoming game in a separate thread. The developer revealed that players will have the option to shoot from the hip. He further added that the gameplay will allow players to equip augmentations that will help improve hip firing. Momot however made it clear that players will earn bonus points if they choose to shoot while aiming down the sights.
Cyberpunk 2077 is a role-playing game that will be played in a first person perspective. The gamer will play the role of a mercenary named V. Everything about V including looks, gender and general body type will be customizable.
There have been a few more interesting revelations about the gameplay of Cyberpunk 2077 in the past few months. In September, Philip Weber, the senior quest designer for the game, spoke with YouTube channel arhn2eu. Weber revealed that the the gameplay will be non linear. He said that pretty much every choice that the gamer makes will have one or many consequences. He further added that the right choice won’t always be apparent. And the consequences for the choice won’t necessarily be noticeable right away and may manifest later on in the game. This could be as far as several quests or hours further into the game.
Another interesting revelation came from the game’s Lead Animator Maciej Pietras earlier this month. Pietras revealed that everything in the game world would be hand crafted and not procedurally generated. He also added that users would still be able to enter most of the buildings. While there has been a trend of having procedurally generated worlds in video games as of late, the developers over at CD Projekt RED apparently want to do this old school.
Despite sharing a lot of information regarding the gameplay of Cyberpunk 2077, CD Projekt RED have been almost silent about its release date. It is known that the game will be available on PS4, Xbox One and PC. There have been speculations that the game will come out around the end of 2019, but so far we don’t know for sure. Since the game is an adaptation of the 1988 table top game Cyberpunk 2020, there are also speculations that the game could come out in 2020.