If we look at recent activity from the giant tech companies like Intel, AMD, and Nvidia, we could think PC gaming is currently booming.
More so, mobile and PC gaming are still hot, if you check the numbers. Gamers in China and the US are spending about 19,5 hours each week playing on their computers. Also, they spend nearly 18 hours of gaming on mobile devices. We know this because of a TECHnalysis Research Multi-Device Gaming recent report.
But there’s something else happening beneath all the trend. John Peddie Research, a gaming analyst firm, states 20 million PC gamers could migrate to TV-gaming platforms by 2022 like the upcoming PS5 or the Xbox Two.
20 million PC gamers are going elsewhere
John Peddie Reseach’s study claims there’s going to be a global decline of PC as a gaming platform. Most of the legal migration will come from the low-end PC gaming segment, which means budget PC’s costing between $500 to $1,000. There’s nothing wrong with that, by the way, so if you’re interested in some budget PC build, please check this guide.
And as the global PC market will decline, gamers will move into cloud gaming like the incoming Google Stadia or Nvidia GeForce Now.
Currently, the gaming industry is worth about $33.4Bm which is 25% of the industry. About 28% of the market share belongs to consoles; while mobile gaming’s worth is about $63.2B, about 47 percent.
Meanwhile, Intel and Nvidia are rallying up for the mobile gaming
By mobile gaming, I don’t mean smartphones and tablets per se. I also include laptops on the category. Henceforth, mobile gaming is an electronic device you can move around and use it to play.
Tech companies Intel and Nvidia, current leaders in the chip-making business, are teaming up to conquer the mobile market. Intel is now working on mobile CPUs for content creators, gamers, and other demanding clients.
On the other hand, Nvidia has released the GTX 1600 series, mobile graphics cards that work in pair with Intel’s 9th-gen CPUs for top-notch desktop and laptop gaming.
It seems laptops are becoming increasingly prominent in the gaming enthusiasts market.
Mobile and TV gaming is pushing PCs away
Right now, PCs sales keep the overall PC market alive with an annual growth of 31%. However, there’s a growing trend: about half the gamers play on Windows laptops.
Meanwhile, playing on TVs are becoming increasingly powerful, just as much on as playing on cheaper mobile devices. The main reasons are the cost and power consumption a gaming rig requires to play AAA at full graphical qualities. Even if you can find high-performance laptops like the Asus RoG Mothership, these tend to be expensive and very heavy.
More so, innovation in the computing world is coming to a halt. Tech companies are pushing the small percentage of improvements in speed and power efficiency. Tru improvement is nowhere to be seen.
About this, JPR president John Peddie says.
“The PC market continues to decline because the innovation that took place in the past providing speed ups and clever new things has all but stopped, plus the product introduction times are stretching out to four years. This is not a panic situation and the GPU market still generates incredible volume. However, there are forces at work that we predict will drive some of this business toward TV displays and associated gaming services.”
AMD’s incursion into the computing industry with their own AMD Ryzen processors gave a new boom. However, their most recent GPUs and CPUs are still falling into the same mistakes: a lot more expensive and just a bit better.
And even when eSports are growing fast, games are becoming cross-platform. Aside from League of Legends, biggest eSports titles are available also for PlayStation 4 and Xbox One (Fortnite, Overwatch, Apex Legends).
PC vs consoles will no longer become a debate
Another argument JPR mentions is the technological improvements in TV and consoles. As 4K content ramps up and TVs become increasingly better, the graphical gap between consoles becomes much smaller.
Meanwhile, the slowing rate of improvements in technology and the efficiency gap between PCs and consoles (games tend to be better-optimized on console due to the much smaller number of supported system configurations) has made it easier than ever for the PC market to bleed customers.
There’s one thing to say though. The PC gaming experience is tethered with a mouse and a keyboard. And there’s just some genres and series that can’t translate well with a console. There’s a reason why RTS (real-time strategy games) like Civilization, Warcraft, or Warhammer have never had a console version.
There are also no games anymore that a PC can play when a console can’t, which is a thing that happened until the PlayStation 1 first appeared.
What are your thoughts on this? Leave your comments below!