Meet the premium Primax 8K virtual reality headset

Primax Technologies has just released what could be the best gaming headsets ever. The Primax 8K VR headset brings premium quality to VR gaming with fantastic 4K resolution per each eye. Furthermore, it has a 200-degree field of view (FOV) that surpasses any other consumer VR peripherals.

Primax 8K VR headset
Primax 8K VR headset. Source: Roadtovr.

Primax unveiled the gear at CES 2019 in Las Vegas. The equipment is available on Primax’s webpage, and you could order the device right now for around $899.99. Primax is setting up to mass produce the 8K peripherals this year. 

Pixmax 8K VR Headset Specs

The Primax 8K VR headset is the perfect companion for a high-end gaming PC build. So, let’s take a look at the specs, and see what they mean for your real-life gaming experiences:

Screen CLPL (customized low-persistence liquid)
Resolution 2*3840×2160,16.6 Million pixels in total / 3840×2160 per eye
FOV 200 degrees
Refresh Rate 80Hz
Audio 3.5mm audio jack
integrated microphone
Price About $899 plus $50 shipping

 

Primax 8K VR headset
Primax 8K VR headset. Source: Roadvor.

The Primax (K features a USB2.0/3.0 connection with an adjustable headset strap or headband. It has four sensors: SteamVR tracking, G-sensor, gyroscope, and an optional hand sensor.

The content of the gear is SteamVR and Oculus Home. And lastly, the GPU powering the device is an NVIDIA® GeForce® GTX 1080Ti.

If we compare this headset to consumer VR headsets currently available, we can see Primax is offering the best FOV and resolution in the market.

While the HTC Vive Pro and the Oculus rift both have better refresh rate (90Hz), the Primax (k absolutely crushes both gears regarding resolution. The Primax gives about 7 million more pixels per eye than the Rift while 6 million more than the Vive Pro.

Furthermore, the Primax’s 200-degree FOX is on a whole other level than what the Rift and the Oculus can offer (110 degrees).

Additionally, the color and image quality of the Primax 8K feels intense and alive. Better yet, it doesn’t create motion sickness or screen door effect.

Another feature that sets the headset apart is its 8K lenses that contribute to the dominant colors you’d see. The company estimates the headset’s contrast around 5,600:1. The result of such levels is colorful graphics.

Pixmax 8K VR Headset Specs

One of the best VR experiences to try out with the Primax 8K headset is theBlu (HTC VIVE). Blu submerges the player into a fish-filled ocean. With a fantastic 200-degree FOV, you’d see no distortion on your field of view.

Primax has stated users could see a 2 degrees distortions on either side of their peripheral vision. However, 2 degrees is such an insignificant number that you wouldn’t even notice. This also means the headset won’t cause any VR nausea.

Additional physical features enhance the immersive capacities of the peripheral. For example, it has support for modules like eye or hand tracking.

Primax upcoming controllers

Primax is also working on developing its Primax hand controllers. The hand controllers will have Leap Motion hand tracking, eye tracking, and open-handed task.

The controllers will have a strap to keep your hand connected to the controller even when your palm is open.

2 COMMENTS

  1. Interesting article. This is a very powerful virtual reality helmet. But I don’t think that this virtual reality helmet will compete with such virtual reality helmets as Oculus Rift and HTC Vive. Since the cost of this helmet is higher and you need to connect it to a very powerful PC. Therefore, this virtual reality helmet won’t be accessible to all. How many VR games or applications are there now that will allow using the power of this virtual reality helmet completely? I think they are very few. Therefore, this virtual reality helmet will not be very popular now, but the level of technology in it is very high.

    • Ypu are probably right.

      Personally, I already think 4K is a bit much for the common human eye

      However, as almost any new technology, it takes a while until surrounding g developers catch up.

      For example, when the PS4 first launched, people used to say the same, about how all of that tech was going to be a waste because no developer could truly use the PS4 at its fullest.

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