Skybound Entertainment killed off “Overkill’s The Walking Dead.” The FPS title developed by Overkill Software and Starbreeze Studios was released on November 6, 2018. Since then, it has received nothing more than bad reviews.
The American multi-platform entertainment company Skybound Entertainment terminated its contract with Starbreeze Studios. The Walking Dead’s produce David Alpert founded Skybound, and now decided Starbreeze is not meeting the company’s standards.
As for Starbreeze Studios, it’s a Sweedish video game development studio. They have created The Chronicles of Riddick: Escape from Butcher Bay, Payday 2, and Brothers: A Tale of Two Sons.
No new Walking Dead game for consoles yet
In a statement Skybound sent to Variety magazine, the executives said:
“Our creators and their stories are the core of Skybound, and since 2014 we have worked hard to expand the world of ‘The Walking Dead’ into an exceptional co-op action FPS. We did our best to work with Starbreeze and resolve many issues that we saw with the game, but ultimately ‘Overkill’s The Walking Dead’ did not meet our standards nor is it the quality that we were promised.”
Furthermore, Skybound expresses they are sorry with the fans as they feel they are disappointing their followers.
So far, we haven’t seen the first FPS game within The Walking Dead’s universe. We’ve only seen the series of Telltale games (cinematic-drama games driven by player desitions). But never an FPS, RPG, or action game.
The closest thing we’ve got is Death Standing, a…weird game starring Norman Reedus (Daryl Dixon). However, Death Standing, a Sony exclusive, will be released by 2020.
Overkill’s The Walking Dead never saw the light of day
For long, the only thing we saw about the game was pre-rendered cinematic trailers. Since that moment, both reviewers and fans became angry. Keep in mind that AMC’s The Walking Dead was the most-watched prime-time show between it’s 3rd and 6th seasons.
Starbreeze Studios continues to struggle with the inadequate reactions of the game after its launch. The company made about $3.65 million from the title, but it was still a flop.
Shortly after they launched the game, the studio almost filed for bankruptcy and started to rebuild.
The Walking Dead’s shooter sets player to build an encampment and then keep it safe by doing runs and helping the people living in the camp.
At first, it has the typical shooter look -think of the Call of Duty series- but with zombies -think of Call of Duty Zombies.
Starbreeze developer, Saul Gascon, said the studio was even trying to mimic the successful formula they used with Payday-
“We launch a game and then we evolve the game with the community and then we work on what we want to do from a narrative and gameplay perspective”
The studio was expecting to evolve the game with the fans every month. Furthermore, they were hoping to do something with the players every month as well. It was going to be more like a TV show with episodes rather than simply a game.
Maybe it was a good idea, but the immediate response wasn’t good. Instead, the game feels hollow and boring. In reality, you, as the player, will be leveling up and collecting loot in an infinite grind to take care of the camp. However, the game doesn’t get more exciting, more complex, more challenging, or more interesting as you level up.