The PlayStation 5 will ship with an AMD CPU, an AMD Navi GPU, and a 3D audio chip
Immersive gaming is a growing trend, and immersive audio is a technology in development. The rise of object-based surround sound features like Dolby Atmos and DTS:X in the movie industry is now translating into the video game world.
Sony’s lead tech architect Mike Cerny revealed the company’s next console would support what he calls “3D audio.” He says the future improvement will “make you feel more immersed in the game as sounds come at you from above, from behind, and from the side”.
Let’s see what all of this means to the world of gaming.
How will PlayStation 5’s 3D audio improve the gaming industry?
Cerny didn’t elaborate on how the 3D audio chip works. However, he confirmed it wouldn’t need any extra hardware, like peripherals, for the audio chip to work.
As Cerny said, the PS5 will be something of a revolution, and, as it seems, Sony’s primary work is regarding audio. The improvements the console is achieving will inevitably leak into Nvidia GPUs and drivers, Intel processors, and rivalling consoles.
On that regard, let’s talk about the improvements:
“Atmos-pheric” audio is similar to Dolby Atmos. It’s an audio format that positions sounds in a 3D space without the requirement of external hardware. Dolby Atmos requires a compatible soundbar to propel the sound into the walls around you.
Clever audio chips
We’re assuming the PS5’s 3D audio chip will also work similarly to Creative’s SXFI technology. SXFI uses a holographic algorithm that imitates the immersive soundstage of a complete surround system in a pair if stereophones.
The company also sells an app that transforms an ordinary pair of can headphones into super-immersive SXGI holographic heaphones.
Such technology could exist as a built-in feature on the PS5 and put through different systems. The console’s 3D audio chip would affect TV speakers, headphones, earphones, surround systems, and anything you use to play your sound through.
Our verdict: how the 3D audio chip improve your gaming experience
Imagine playing a game where sounds come from behind, from above, and from the sides. It would give you a complete experience of being within the game and sensing where the objects and enemies come from.
Imagine how it would feel playing your favourite battle royale game if you could hear the footsteps of your enemies as they approach you.
Or, better yet, because we should have some class. Imagine revising Bioshock’s Rapture and hearing where all of the sound effects are coming. The floor cracking, the water leaking through the pipes, the cold wind is bouncing on the glasses; the water’s pressure, just outside the abandoned city; and the lonely, crazed scream of a psycho waiting for you on the room next door.
Overall, it’s a significant improvement form the PlayStation 4, albeit the PS5 is not coming in 2015.
What do you think about this feature?